In extraordinarily general terms, there are three chief tactics used. You must be agile enough to hop between techniques almost instantly as the action of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to block in the opponent’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the game. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This involves locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your challenger is then in serious trouble due to the fact that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or higher anchors in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It must be used when you are significantly behind as it greatly improves your circumstances. The best areas for anchors are towards your opponent’s smaller points and also on abutting points or with one point separating them. Timing is critical for a competent backgame: besides, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then required to break down this right away, while your challenger is getting their pieces home, seeing that you do not have any other spare checkers to move! In this case, it is more tolerable to have checkers on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it may be a good idea to try and get your challenger to hit them in this case!
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