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In very general terms, there are 3 general game plans used. You need to be agile enough to hop between strategies quickly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at least as thick as you are able to manage, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most suitable strategy at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This involves locking your home board as fast as possible while keeping your opposer on the bar. e.g., if your opponent rolls an early two and moves one checker from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 8/3. Your challenger is then in big-time dire straits due to the fact that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher pieces in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It must be played when you are significantly behind as it much improves your chances. The strongest locations for anchor spots are towards your opponent’s smaller points and also on abutting points or with a single point in between. Timing is critical for an effective backgame: after all, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break down this right away, while your competitor is getting their pieces home, owing to the fact that you don’t have other extra checkers to shift! In this situation, it’s better to have pieces on the bar so that you might maintain your position up till your opponent provides you an opportunity to hit, so it may be an excellent idea to try and get your challenger to hit them in this case!
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