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In exceptionally general terms, there are 3 basic strategies employed. You want to be able to hop between tactics quickly as the action of the game unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at a minimum as deep as you might manage, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate tactic at the start of the match. You can build the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your opposer tosses an early 2 and moves one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 6/1 8/3 8/3. Your competitor is then in serious difficulty seeing that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor is a point consisting of at least two of your checkers.) It should be used when you are extremely behind as this strategy much improves your circumstances. The best locations for anchors are close to your competitor’s smaller points and either on adjacent points or with one point in between. Timing is integral for an effective backgame: after all, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your challenger is moving their checkers home, owing to the fact that you don’t have other additional pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position up until your opponent gives you a chance to hit, so it will be a good idea to try and get your challenger to hit them in this case!
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