As we dicussed in the previous article, Backgammon is a game of skill and good luck. The goal is to shift your checkers safely around the game board to your home board while at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game tactic is to absolutely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he/she at all attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. After you have successfully built the prime to block the activity of the opponent, the opponent doesn’t even get to roll the dice, that means you move your pieces and toss the dice again. You’ll win the game for sure.
The Back Game Technique
The objectives of the Back Game plan and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to better your chances of winning, but the Back Game strategy uses different tactics to achieve that. The Back Game strategy is generally used when you’re far behind your opponent. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the outcome of the dice roll.
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