As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to move your pieces safely around the board to your home board and at the same time your opponent shifts their chips toward their inner board in the opposite direction. With competing player pieces moving in opposing directions there is bound to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to move his chips, the Priming Game tactic is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if she ever tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your board. Once you’ve successfully constructed the prime to prevent the activity of the opponent, the competitor doesn’t even get to roll the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game plan are similar – to hinder your competitor’s positions with hope to better your chances of winning, however the Back Game plan utilizes alternate tactics to do that. The Back Game plan is generally utilized when you’re far behind your competitor. To play Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.
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