As we dicussed in the last article, Backgammon is a game of skill and good luck. The goal is to shift your pieces safely around the board to your inside board while at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the two final Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game plan is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he/she at all attempts to escape the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your game board. Once you have successfully built the prime to stop the activity of the competitor, your opponent does not even get a chance to roll the dice, that means you shift your pieces and roll the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game tactic and the Blocking Game tactic are similar – to harm your competitor’s positions in hope to boost your chances of winning, but the Back Game plan relies on alternate techniques to achieve that. The Back Game plan is frequently utilized when you are far behind your opponent. To compete in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.
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